I bought ‘Symphony of the Origin’ and ‘Symphony of Eternity’ for android at the same time. ‘Eternity’ was made first, and ‘Origin’ is the prequel, and you’ll find some of the same characters appearing in both games. I preferred ‘Eternity’ to ‘Origin’ (though I know some reviewers disagree). Overall, ‘Eternity’ is a fun little RPG, with lots of customization options and a decent (but familiar) plot.

‘Symphony of Eternity’ follows Kreist and his golem friend Dauturu as they travel the world looking for Regratlute. They soon meet Laishutia, the princess of Eashtend, who fled her kingdom after a coup d’etat. Together the three of them explore dungeons looking for spirit crystals so they can make Regratlute. Overall, the plot isn’t anything spectacular, but it made more sense and the characters were less annoying than in ‘Origin’. The writing was also better, with less awkward bits.

The fighting system uses turn-based battles. You have a normal attack, skills, breaks (100% accurate, more powerful versions of regular attacks), and stances. The stance you have affects some of the skills you can use, and can also raise and lower some stats. For instance, the Magic Attacker stances raises your magic attack but lowers your physical attack. The stances can make quite a big difference, so don’t forget to change them. Overall, I found the fighting a lot more fun than in ‘Origin’, mostly because in ‘Eternity’ you actually need to think about what skills you bring into battle and have some sort of strategy. My one complaint is that the break skill can be a bit difficult to activate for the first character – you need to press the break button after you’ve finished giving your orders and before the character attacks, which doesn’t give you much time if you want the first character (usually Kreist) to use a break skill.

As in ‘Origin’, there are a lot of customization options, which was my favourite part of the game. Characters learn skills from tablets. While the tablet is equipped you can use all the skills on it, except the mastery skill. You earn TP points from battling which you use to master the tablets, which allows you to use its skills when it’s not equipped. Tablets also have mastery skills, which are things like special passive abilities, powerful attacks, or merit points. You need to fully master the tablet to gain access to that skill. Merit points are also important, and you use them to enhance your stats, ie, 10 merit points to physical attack will increase it by 10%. You earn merit points from tablets, from leveling up, and from your equipment. You can change them whenever you like, so you might find yourself leveling up your magical defense before a boss that uses mostly magic attacks. Equipment also comes with merit points, and if you choose to make your own equipment you can assign the merit points however you like. Particularly in the beginning, when you haven’t mastered a lot of tablets, you’ll find yourself changing them around before boss battles. I found it quite fun to plan the skills my characters were going to have and prepare them for boss battles. The help files in the game are pretty good at explaining the merit point and tablet systems and the bonuses you’ll get from your merit points, so it’s a good idea to have a quick look at it before getting too far into the game.

The controls mostly work well, though you will sometimes find yourself stuck behind rocks or trees. The main issue I had with them was when the exit to the next area happened to be near the map button. Then it was a bit of a challenge to actually move on without opening the map. Entering and exiting the airship you eventually get is also a bit of a pain.

The game doesn’t look quite as nice as ‘Origin’, and the menus are a bit more clunky to navigate. This is to be expected however as ‘Origin’ is the more recent game. ‘Origin’ is supposed to be the prequel, but some of the details from the two games don’t actually fit together that well, especially the information about the golems. If that is a criticism though, it’s directed at ‘Origin’, not ‘Eternity’.

The game should take between 12-15 hours to complete, and once you’ve finished you can use your completed save data to go back and enter sealed areas you couldn’t get too before. Overall, I found it quite an enjoyable game, despite some issues with the controls. Considering I got it for only $3, I was pretty happy with it.